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Seeds for super metroid randomizer1/31/2024 Sponge Bath, East Ocean, Main Street, Crab Shaft, Pseudo Plasma Spark Room, Mama Turtle Room, The Precious Room, Spring Ball Room, East Sand Hole, Cathedral Entrance, Crocomire Escape, Post Crocomire Jump Room, Red Brinstar Fireflea Room, Lower Norfair Fireflea Roomĭo a SpringBall jump after a Wall jump to exit Screw Attack area, climb Worst Room without Hi-Jump The Worst Room In The Game, Bubble Mountain, Plasma Roomĭo a SpringBall Jump from a jump to Access to Wrecked Ship Etank without anything else, Suitless Maridia navigation Tricky Wall-Jumps where you have to get around the platform you want to Wall-Jump on using Hi-Jump boots Super Hi-Jumps in water/lava using game's bugĭraygon's Room, The Moat, Lava Dive Room, Crab Hole, Mt. Green Hill Zone, Grapple Tutorial Room 3, Fast Ripper Room, Upper Norfair Farming Room, Crab Tunnel, Double Chamber Open gates from other side to access Screw Attack and Crocomire Everest, The Moat, Red Brinstar Fireflea Room, Crab Hole, Cathedral Entrance, Red Tower, The Precious Room To access certain locations without Hi-Jump or Space-Jumpīlue Brinstar Energy Tank Room, Bubble Mountain, Screw Attack Room, Mama Turtle Room, Plasma Room, Draygon's Room, Landing Site, Crocomire Escape, Post Crocomire Farming Room, Post Crocomire Jump Room, Warehouse Entrance, The Worst Room In The Game, Mt. ![]() Parlor and Alcatraz, Waterway Energy Tank Room, Landing Site, Crateria Keyhunter Room, Blue Brinstar Energy Tank Room, Crateria Super Room, Main Street, Golden Torizo's Room Morph from running without loosing momentum to get Early Super and Ice BeamĪctivate SpeedBooster faster than normal by delaying run button input Main Street, Spring Ball Room, West Ocean, Botwoon Energy Tank Room, Wrecked Ship Energy Tank Room Unequip Gravity suit to have more time to morph after jumping or unequip Hi-Jump Boots to limit jump height Then launch it in every possible direction, from ground or mid-airĪctivate Morph Ball while jumping straight up (keep jump pressed) to reach high places in Morph Ball form without bomb jumping With Speed Booster, press down to activate Shinespark. you could even make a new dataset for different settings like those used by the Super Metroid Randomizer League, which would produce very different statistics.Kick-jump from wall: wall to wall, single wall climb If anyone is interested in the data and knows how to construct queries that are like “if this then where’s that” i’d be happy to run them on the dataset, or if you need help reconstructing it from my lazy instructions. most non-Varia suit items can be found in Upper Norfair but given how many are required to get into Lower i think the gamble wouldn’t be wothwhile unless you just wanted to make the run more interesting. however i think players going for that strategy would probably just rely on a lot of Crystal Flashes, which depends on the distribution of ammo, which the randomizer debug output doesn’t capture by default. Overall tanks seem to be distributed fairly evenly, LN actually being on the high end making a suitless play more likely to be survivable by getting a full heal while you’re down there. i just ran my distribution query for tanks by area since it was easy to modify: area | tank players comfortable with Reverse Boss Order could absolutely benefit from knowledge of likely energy tanks though. ![]() that scenario definitely needed more data.Īs for hellruns, i never considered looking at them because i thought it was always better to make one trip to Norfair and go all the way down to Ridley, instead of having to leave and come back with access into Lower Norfair (at least, given my own shoddy skills). based on the data i did crunch that seemed optimal, but in practice you often run out of bombs in Pink and then have to skip locations or leave to refill. ![]() another runner was interested in breaking down some of those stats based on the items in Green Brin but i don’t know if they had much luck.ĭuring my runs in the tournament i gambled on meme route a lot because i figured i could check Pink/Green Brinstar a little earlier, hit Gauntlet, and then go down Red Tower and never touch Wrecked Ship. i’ve seen crazy seeds in where both suits were in WS. in the SMRAT logic a lot of items would put Wrecked Ship in play: power bombs + any of Gravity Suit, Grapple Beam, or Space Jump. and of course it would depend on which logic set you want to analyse. If you want some actual answers to those questions, i’d have to figure out a good way to turn them into queries (my attempts weren’t productive).
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